Hello friends it’s Tim here from Super Mayhem again, awwoooo, and today we are jumping back on the game genie bandwagon to do some mad hax bros! So what’s on the table today? Well if the video title didn’t give you a hint we are focusing on the classic 1989 Ninja Turtles game for the NES!
Continue readingHacking Battletoads (NES) – Game Genie Hijinx
Hello friends, Tim here again from Super Mayhem, bringing you some more Game Genie Hijinx to blast your NES off your TV screen!
So straight up, I had never played Battletoads before this video, but I had heard about its notoriety.
From prank calling the pawn stars asking for Battletoads, to its intense difficultly level, I knew I was getting into something special here. Not to mention the games pumping tunes on the pause screen!
Continue readingHacking Kirby’s Adventure (NES) – Game Genie Hijinx
Hello friends, Tim here again from Super Mayhem, bringing you some more classic Game Genie hacking action! AWhoooo!
Today we are taking on another of the classic NES games, Kirby’s Adventure Also known as Hoshi no Kirby As it was originally released in Japan.
Before we get started please make sure you subscribe to Super Mayhem with notifications on and Smash that thumbs up button as hard as you can for the love of Kirby!
Continue readingHacking Punch-Out!! (NES) – Game Genie Hijinx
Hello friends, Tim here again from Super Mayhem, bringing you some more classic Game Genie hacking action!
Today we are taking on another of the classic NES games, Punch-Out!! Also known as Mike Tyson’s Punch-Out!! As it was originally released in North America.
Continue readingMega Man 2 Review – Houdini Fontmeister
9.5/10
After the Lackluster Performance of Mega Man in 1987 The future of the series seemed bleak and there was no interest in Capcom to make another game in the series. The Devs however were not done with the Blue Bomber and knew that they could take the formula of the first game and expand it into an incredible game. So the development of Mega Man 2 began with the Developers not being paid to work on it. They were spending a lot of time working on Mega Man 2 in between other jobs they had at the company. Where as Mega Man was seen as a stressful game to develop, Mega Man 2 was truly a labor of love that the devs had insisted on completing. They updated the graphics, Fixed the bugs in the engine, and Expanded to 8 bosses. And when presented to capcom they decided to take the game and Release it. This is not only a review. this is the story of how the Mega Man series was almost a dead series. And how the Devs saved the series from becoming just another failed attempt at creating a viable console mascot.
Mega Man 1 Review
6/10
After having a lot of success with the Arcades and the home ports of Arcade gems, Capcom wanted to create something that would be their own original IP for Consoles. They wanted to have a series that could rival Mario at the time. Directed by Akira Kitamura and Programmed by Nobuyuki Matsushima, Capcom had assembled a small team to work on the first game designed with console in mind. Yasuaki Kishimoto, Naoya Tomita, Keiji Inafune and Kitamura all worked on the Art for the game and Manami Matsumae Composed the Soundtrack. This was the entire team, only six people made Mega Man. Inafune says that Osamu Tezuka’s Astro Boy Influenced the design of Mega Man.
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